Particle
Generate particle effect.
Node Data | |
|---|---|
Display name | |
Particle | |
Internal name | |
Node_Particle | |
Inheritances | |
| Node_VFX_Spawner_Base | |
| Node_Particle | |
Inputs | |
Node_VFX_Spawner_Base | |
seed |
|
surface |
Particle Sprite |
enum |
Surface Array |
range |
Animation Speed |
bool |
Stretch Animation |
enum |
On Animation End |
bool |
Spawn |
enum |
Spawn Type |
trigger |
Spawn |
int |
Spawn Delay |
int |
Burst Duration |
range |
Spawn Amount |
range |
Lifespan |
enum |
Spawn Source |
area |
Spawn Area |
surface |
Distribution Map |
pathnode |
Spawn Path |
vector |
Spawn Data |
enum |
Distribution |
float |
Uniform Period |
enum |
Direction Type |
rotation_random |
Initial Direction |
range |
Speed |
bool |
Directed From Center |
rotation_range |
Angle Range |
toggle |
Wrap |
bool |
Rotate By Direction |
rotation_random |
Initial Rotation |
rotation_random |
Rotational Speed |
float |
Snap Rotation |
vec2_range |
Scale |
range |
Size |
gradient |
Color On Spawn |
palette |
Color By Index |
gradient |
Color Over Lifetime |
range |
Alpha |
surface |
Sample Surface |
bool |
Follow Path |
pathnode |
Path |
vec2_range |
Path Range |
curve |
Path Deviation |
bool |
Use Physics |
range |
Friction |
range |
Acceleration |
range |
Gravity |
rotation |
Gravity Direction |
range |
Turning |
bool |
Turn Both Directions |
float |
Turn Scale With Speed |
bool |
Collide Ground |
enum |
Ground Offset Type |
range |
Ground Offset |
slider |
Bounce Amount |
slider |
Bounce Friction |
bool |
Use Wiggles |
vec2 |
Direction |
vec2 |
Position |
vec2 |
Rotation |
vec2 |
Scale |
bool |
Loop |
int |
Pre-Render |
int |
Boundary Data |
surface |
Atlas |
trigger |
Reset Seed |
Node_Particle | |
surface |
Background |
dimension |
Dimension |
enum |
Render Type |
int |
Line Life |
bool |
Round Position |
enum |
Blend Mode |
Outputs | |
Node_Particle | |
surface |
Surface Out |
Attributes | |
| Color Depth | |
| Interpolation | |
Related Links
- Base Code: /scripts/node_particle/node_particle.gml
- Shader [sh_sample]: /shaders/sh_sample/sh_sample.fsh